Q. Are you interested in working on Revenue Share, Royalty Based, Deferred Payment or other types of Speculative Projects?
A. Unfortunately not, I'm only available for work that is paid at a fixed hourly or per asset basis.
Q. Are you open to XYZ type of project?
A. I'm currently most interested in creating 3D models and animations for games similar to the style of my mods and portfolio pieces, however I am open to other work in the realms of 2d design and illustration when the project interests me.
Q. What tools do you use?
A. For 2D Artwork and Animation I mostly use Photoshop, Krita and Aseprite.
For 3D Modelling and Animation I use Blockbench, Unreal Engine 5.0+ (sequencer, skeletal rigging, niagara, pcg, custom control rigs, animation blueprints etc).
With so many tools, file formats and production pipelines I am always flexible and open to learning new tools and pipelines based on a clients needs and setup.
Q. Do you use AI?
A.
We are in a transformational time and it’s important people know where I do and don’t use AI because there’s a lot of artists faking their content with generative AI now and a lot of developers obscuring that they’re using it for basically everything.
I do not use it for anything creative, for me this is stuff like concepting, designing, drawing, model making, animating and making textures etc.
Generative AI ruins what makes art interesting, if it's a creative task I do it with my mind and hands. It’s about thousands of tiny decisions you take during the process and the unique output that creates, it takes longer but it’s richer in the end, people can feel the effort.
Unlike code, art is often about expressing what makes you unique to others, it’s not just about being efficient or logical or fixing a problem, do it enough and you’ll develop a style which is something like a signature, a tone, a viewpoint and a vibe, AI can’t do that.
AI for technical tasks like generating code, automation, making custom tooling, batch editing, procedural generation logic etc are all fine by me and I will use it in my work. The conversation around AI isn’t very nuanced and it's a shame as if we use it right it can give game developers more time to focus on making great gameplay design, art and animation and less time thinking like a machine and fighting the machine.
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Q. How much do you cost to hire?
A. As some projects can be dramatically larger than others I would like to quote a price based on the project and the many variables involved, please contact me for a quote directly at sorasabi@gmail.com and I'll be happy to learn more about your project.